- eBook:Practical Android 4 Games Development
- Author:Jerome F. DiMarzio
- Edition:1st ed. edition
- Data:December 20, 2011
- Pages:320 pages
The author, J.F. DiMarzio, has written eight books, including Android: A Programmer’s Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.
From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.
- Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
- Build your own reusable “black box” for game development
- Easy-to-follow examples make creating the sample games a hands-on experience
What you’ll learn
- How to design and develop compelling 2D and 3D games
- How to create rich environments and characters
- How to do collision detection
- How to add realism to your games with basic game physics
- How to create a gaming “black box” that can be reused
- How to play your games on Android phones and tablets
Who this book is forThis book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building.
Chapter 1: Welcome to Android Gaming
Chapter 2: Star Fighter : A 2-D Shooter
Chapter 3: Press Start: Making a Menu
Chapter 4: Drawing The Environment
Chapter 5: Creating Your Character
Chapter 6: Adding the Enemies
Chapter 7: Adding Basic Enemy Artificial Intelligence
Chapter 8: Defend Yourself!
Chapter 9: Publishing Your Game
Part II: Creating 3D Games
Chapter 10: Blob Hunter: Creating 3-D Games
Chapter 11: Creating an Immersive Environment
Chapter 12: Navigating the 3-D Environment