Swift 5 for Absolute Beginners: Learn to Develop Apps for iOS

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Swift 5 for Absolute Beginners: Learn to Develop Apps for iOS
PDF
  • eBook:
    Swift 5 for Absolute Beginners: Learn to Develop Apps for iOS
  • Author:
    Stefan Kaczmarek, Brad Lees, Gary Bennett
  • Edition:
    5th ed. edition
  • Categories:
  • Data:
    August 6, 2019
  • ISBN:
    1484248678
  • ISBN-13:
    9781484248676
  • Language:
    English
  • Pages:
    360 pages
  • Format:
    PDF

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Book Description
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school.
Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple’s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.
What You’ll Learn
  • Work with Swift classes, properties, and functions
  • Examine proper User Interface (UI) and User Experience (UX) design
  • Understand Swift data types: integers, floats, strings, and booleans
  • Use Swift data collections: arrays and dictionaries
  • Review Boolean logic, comparing data, and flow control
  • Use the Xcode debugger to troubleshoot problems with your apps
  • Store data in local app preferences and Core Data databases

Who This Book Is For
Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
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Content

Chapter 1: Becoming a Great iOS Developer
Chapter 2: Programming Basics
Chapter 3: It’s All About the Data
Chapter 4: Making Decisions, Program Flow, and App Design
Chapter 5: Object-Oriented Programming with Swift
Chapter 6: Learning Swift and Xcode
Chapter 7: Swift Classes, Objects, and Methods
Chapter 8: Programming Basics in Swift
Chapter 9: Comparing Data
Chapter 10: Creating User Interfaces
Chapter 11: Storing Information
Chapter 12: Protocols and Delegates
Chapter 13: Introducing the Xcode Debugger
Chapter 14: A Swift iPhone App
Chapter 15: Apple Watch and WatchKit

Free sample

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