Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design

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Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design
PDF
  • eBook:
    Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design
  • Author:
    Dmitri Nesteruk
  • Edition:
    1st ed. edition
  • Categories:
  • Data:
    May 13, 2019
  • ISBN:
    148424365X
  • ISBN-13:
    9781484243657
  • Language:
    English
  • Pages:
    376 pages
  • Format:
    PDF

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Book Description
Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox.

Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.

What You'll Learn
  • Know the latest pattern implementations available in C# and F#
  • Refer to researched and proven variations of patterns
  • Study complete, self-contained examples including many that cover advanced scenarios
  • Use the latest implementations of C# and Visual Studio/ReSharper
Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
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Content

Part I: Introduction
Chapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective

Part II: Creational Patterns
Chapter 3: Builder
Chapter 4: Factories
Chapter 5: Prototype
Chapter 6: Singleton

Part III: Structural Patterns
Chapter 7: Adapter
Chapter 8: Bridge
Chapter 9: Composite
Chapter 10: Decorator
Chapter 11: Façade
Chapter 12: Flyweight
Chapter 13: Proxy

Part IV: Behavioral Patterns
Chapter 14: Chain of Responsibility
Chapter 15: Command
Chapter 16: Interpreter
Chapter 17: Iterator
Chapter 18: Mediator
Chapter 19: Memento
Chapter 20: Null Object
Chapter 21: Observer
Chapter 22: State
Chapter 23: Strategy
Chapter 24: Template Method
Chapter 25: Visitor

Free sample

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