- eBook:Beginning iPhone 4 Development: Exploring the iOS SDK
- Author:David Mark, Jeff LaMarche, Jack Nutting
- Edition:1st ed. edition
- Data:January 28, 2011
- Pages:676 pages
Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.
And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.
- The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers
- Written in an accessible, easy-to-follow style
- Full of useful tips and techniques to help you become an iOS pro
Chapter 2. Appeasing the Tiki Gods
Chapter 3. Handling Basic Interaction
Chapter 4. More User Interface Fun
Chapter 5. Autorotation and Autosizing
Chapter 6. Multiview Applications
Chapter 7. Tab Bars and Pickers
Chapter 8. Introduction to Table Views
Chapter 9. Navigation Controllers and Table Views
Chapter 10. iPad Considerations
Chapter 11. Application Settings and User Defaults
Chapter 12. Basic Data Persistence
Chapter 13. Grand Central Dispatch, Background Processing, and You
Chapter 14. Drawing with Quartz and OpenGL
Chapter 15. Taps, Touches, and Gestures
Chapter 16. Where Am I? Finding Your Way with Core Location
Chapter 17. Whee! Gyro and Accelerometer!
Chapter 18. iPhone Camera and Photo Library
Chapter 19. Application Localization
Chapter 20. Where to Next?