- eBook:Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting games
- Author:John Horton
- Edition:3 edition
- Data:April 9, 2021
- Pages:634 pages
- Format:PDF, ePUB
Description of Learning Java by Building Android Games - Third Edition ebook
- Learn Java, Android, and object-oriented programming from scratch
- Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
- Create and design your own games learning all the concepts
Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike other Android books, this book doesn’t assume you have any prior knowledge of Java, and instead helps you get started with building Android games as a beginner.
This new, improved, and updated third edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. After getting to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns, including up-to-date code along with helpful examples. At each stage, you will put what you’ve learned into practice by developing a game. As you advance, you’ll build games such as Minesweeper-style, Retro Pong, Bullet Hell, Classic Snake and Scrolling Shooter games.
By the end of this Java book, you will not only have a solid understanding of Java and Android basics but also developed five cool games for the Android platform.
What you will learn
- Set up a game development environment in Android Studio
- Respond to a player’s touch and program intelligent enemies who can challenge the player in different ways
- Explore collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions
- Animate objects at 60 FPS and manage multiple independent objects using OOP
- Work with design patterns such as OOP and singleton, strategy, and entity-component patterns
- Use the Android API, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes
Who This Book Is ForLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
2. Java – First Contact
3. Variables, Operators, and Expressions
4. Structuring Code with Java Methods
5. The Android Canvas Class – Drawing to the Screen
6. Repeating Blocks of Code with Loops
7. Making Decisions with Java If, Else, and Switch
8. Object-Oriented Programming
9. The Game Engine, Threads, and the Game Loop
10. Coding the Bat and Ball
11. Collisions, Sound Effects, and Supporting Different Versions of Android
12. Handling Lots of Data with Arrays
13. Bitmap Graphics and Measuring Time
14. Java Collections, the Stack, the Heap, and the Garbage Collector
15. Android Localization – Hola!
16. Collections and Enumerations
17. Manipulating Bitmaps and Coding the Snake Class
18. Introduction to Design Patterns and Much More!
19. Listening with the Observer Pattern, Multitouch, and Building a Particle System
20. More Patterns, a Scrolling Background, and Building the Player's Ship
21. Completing the Scrolling Shooter Game
22. What Next?
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